overview

overview: getting started #

This is a short summary of how to start playing fantasypunk.

setting boundaries #

fantasypunk is a roleplaying game where a group of people play pretend mediated by rules and boundaries.

You play by having a conversation that exists within 3 sets of boundaries: the social boundaries, where we establish rules and expectations for a healthy conversation; the fictional boundaries, where we create and share a Tale, and where we play our roles; and the abstract boundaries, where dice and rules attempt to drive and resolve the story in specific or unpredictable directions.

prepare #

  1. Assign Roles and Responsibilities to all Players;
  2. Agree on how Safety Tools will be employed;
  3. Take turns reading the Pillars of Play;
  4. Choose an existing scenario or setting, create your own together, or roll 1d6 on the table below:
1d6Thread
1Sol
2Many Moons
3We, The Monsters
4Everything is Good
5Stonetouched
6A Rock and a Hard Place
  1. Create a Bearer (player character) for each Brincante (players who are not the GM);

play #

  1. A GM (a kind of game facilitator) opens a scene by throwing the Bearers into a tricky, dangerous, or otherwise charged situation by describing the place and people they are met with;
  2. The Brincantes tell the GM what their characters do, or what they want to happen in the narrative, and if that is an opportunity to make a Move, they make that Move;
  3. The GM responds with their own Moves, prompting the Brincantes or their Bearers to respond again or move on to the next scene;
  4. Repeat steps 4-7 until the time for play is up or everyone agrees the session should end;

end of the session #

  1. when you end the session, decide whether you wish to continue this Tale, or move on to another Tale or another game.