pillars

fictional pillars: collaborative common ground #

fantasypunk assumes that the pillars below are always true in the shared fiction of any Tale that emerges from playing this game:

  • heroic fantasy: the world is alive and vibrant, and it doesn’t revolve around you;
  • wondrous and mundane: magic exists and it is wondrous and wild, althout it is hardly world breaking, if at all;
  • humanity is relative: people are complicated, diverse, and often conflicted but are mostly kind and willing to do good;
  • monstrosity is relative: the real monsters are those who stand against happiness, love and the freedom of being, usually by choice or complacency;
  • no hat fits all: no individuals, communities, religions or cultures are single-minded, unilateral or exclusive.

Each unique setting or world you create for your games can include new Pillars, or iterate on these ones bring the Tale to life.