overview: getting started #
This is a short summary of how to start playing fantasypunk.
setting boundaries #
fantasypunk is a roleplaying game where a group of people play pretend mediated by rules and boundaries.
You play by having a conversation that exists within 3 sets of boundaries: the social boundaries, where we establish rules and expectations for a healthy conversation; the fictional boundaries, where we create and share a Tale, and where we play our roles; and the abstract boundaries, where dice and rules attempt to drive and resolve the story in specific or unpredictable directions.
prepare #
- Assign Roles and Responsibilities to all Players;
- Agree on how Safety Tools will be employed;
- Take turns reading the Pillars of Play;
- Choose an existing scenario or setting, create your own together, or roll 1d6 on the table below:
1d6 | Thread |
---|---|
1 | Sol |
2 | Many Moons |
3 | We, The Monsters |
4 | Everything is Good |
5 | Stonetouched |
6 | A Rock and a Hard Place |
- Create a Bearer (player character) for each Brincante (players who are not the GM);
play #
- A GM (a kind of game facilitator) opens a scene by throwing the Bearers into a tricky, dangerous, or otherwise charged situation by describing the place and people they are met with;
- The Brincantes tell the GM what their characters do, or what they want to happen in the narrative, and if that is an opportunity to make a Move, they make that Move;
- The GM responds with their own Moves, prompting the Brincantes or their Bearers to respond again or move on to the next scene;
- Repeat steps 4-7 until the time for play is up or everyone agrees the session should end;
end of the session #
- when you end the session, decide whether you wish to continue this Tale, or move on to another Tale or another game.