challenges
June 26, 2022
burdens - outline #
The outline for the burdens system is like this:
using burdens #
- players rely on burdens
- burdens get heavier;
- if a burden gets too heavy, players can’t rely on it anymore;
- if all burdens get too heavy something bigger happens;
recovering burdens #
not quite sure on it, but I thought on this:
- during respite, start a project;
- probably with a clock;
- once the clock is done, get a new burden;
I am not convinced on doing this at all. I feel that the character overall journey encompasses just giving up burdens or holding onto them, and dealing changing with that
losing all burdens #
losing is a kind of charged word but it’s a shorthand here
when a character loses all burdens they must have a choice to make:
- retire that character and end their tale - i suppose this could come accompanied by some real cool narrative choice or something;
- start a legacy - the character becomes a supporting character and the players starts a new one informed by the old one somehow
- retire that character and turn them into a supporting character as a sort of ally to the party
- choose a new background
the issue #
the one issue really is that the words are tripping me but otherwise I am confident in this system.