challenges

challenges

June 26, 2022

burdens - outline #

The outline for the burdens system is like this:

using burdens #

  • players rely on burdens
  • burdens get heavier;
  • if a burden gets too heavy, players can’t rely on it anymore;
  • if all burdens get too heavy something bigger happens;

recovering burdens #

not quite sure on it, but I thought on this:

  • during respite, start a project;
  • probably with a clock;
  • once the clock is done, get a new burden;

I am not convinced on doing this at all. I feel that the character overall journey encompasses just giving up burdens or holding onto them, and dealing changing with that

losing all burdens #

losing is a kind of charged word but it’s a shorthand here

when a character loses all burdens they must have a choice to make:

  • retire that character and end their tale - i suppose this could come accompanied by some real cool narrative choice or something;
  • start a legacy - the character becomes a supporting character and the players starts a new one informed by the old one somehow
  • retire that character and turn them into a supporting character as a sort of ally to the party
  • choose a new background

the issue #

the one issue really is that the words are tripping me but otherwise I am confident in this system.